AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games in Poland Q4 2021: Unified Platform Performance
Discover the performance trends of the top 5 fidget toys games in Poland during Q4 2021 across both iOS and Android platforms. Data from Sensor Tower reveals insights on downloads, active users, and revenue.
In the fourth quarter of 2021, the top 5 fidget toys games in Poland showed varied performance trends across downloads, active users, and revenue on a unified platform. Here's a closer look at each game's performance:
Fidget Toys Trading: 3D Pop It experienced fluctuating weekly downloads, starting at around 21K in late September, dipping to approximately 6K in mid-October, and then rising again to reach around 20.5K by the end of December. Weekly active users followed a similar trend, peaking at approximately 54K at the beginning of the quarter and settling at around 20.8K by the end. Weekly revenue saw minor variations, peaking at $25 in mid-October.
Pop It Fidget - AntiStress saw a notable increase in weekly downloads in early December, reaching around 19.2K from a low of approximately 4.7K in late November. Weekly active users peaked at around 22.9K during the same period, highlighting a surge in interest. Despite the increased downloads and active users, the game did not generate any revenue.
Antistress - Relaxing games showed consistent growth in weekly revenue, starting at around $39 in late September and peaking at $67 by the end of December. Weekly downloads were highest in early November at around 16.1K, while weekly active users peaked at approximately 81.2K during the same period before declining to around 48.7K by the end of December.
Pop Us! experienced a steady decline in weekly downloads, starting at around 11.2K in late September and dropping to approximately 4.8K by the end of December. Weekly active users followed a similar pattern, peaking at around 23.4K in early October and decreasing to approximately 10.3K by the end of December. The game did not generate any revenue during this period.
Squishy Ouch: Fidget Toys saw an initial spike in weekly downloads, peaking at around 10.3K in early November before declining to approximately 2.6K by the end of December. Weekly active users mirrored this trend, peaking at around 19K in late November and dropping to approximately 8.6K by the end of December. Weekly revenue saw a gradual increase, peaking at $43 in early December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.